Rewarded Ads
Rewarded ads are advertisements that users can choose to watch in exchange for a reward, such as in-app currency, extra lives, or premium content. They are typically offered at natural points in an app, like after completing a level or task, allowing users to earn benefits while engaging with the ad.
Example
To create a rewarded ad, start by initializing a BoldwinRewarded with the following parameters:
- placementID - A string used to identify the ad placement
- adSizes - A list of
BoldwinAdSizeobjects that specify the ad sizes - adListener - A
BoldwinRewardedListenerobject that receives callbacks when the ad is loaded, shown, or closed
private var adUnit: BoldwinRewarded? = null
private fun createAd() {
// 1. Create BoldwinRewarded
adUnit = BoldwinRewarded(PLACEMENT_ID, this)
// 2. Configure ad unit
adUnit?.setAdSizes(BoldwinAdSize(320, 480))
adUnit?.setAdListener(createListener())
// 3. Load ad
adUnit?.loadAd()
}
private fun createListener(): BoldwinRewardedListener = object : BoldwinRewardedListener {
override fun onAdLoaded(ad: BoldwinAd?) {
Log.d(TAG, "Ad loaded: $ad")
// 4. Show ad
show()
}
override fun onAdFailed(error: BoldwinError?) {
Log.e(TAG, "Ad failed to load: ${error?.message}")
}
override fun onAdOpened() {
Log.d(TAG, "Ad opened")
}
override fun onAdClicked() {
Log.d(TAG, "Ad clicked")
}
override fun onAdClosed() {
Log.d(TAG, "Ad closed")
}
override fun onUserEarnedReward(reward: BoldwinReward?) {
Log.d(TAG, "User earned reward: $reward")
}
}
The constructor of BoldwinRewarded accepts a string that identifies the ad placement.
The loadAd() method loads the ad from the server. When the ad is loaded (after the onAdLoaded() callback), you can show it at any time by calling show(). You can also call it immediately after the onAdLoaded() callback.
Configuration
A single ad unit can be configured to support multiple ad sizes:
If ad sizes are not specified, the SDK automatically determines the optimal ad sizes for the device.